The internet is a thing, so if you get stuck, go find out where to go next. But the amount of secrets, shortcuts, different paths to certain locations, and the intricate puzzle created by the level design kept me intrigued, and a bit frustrated, for most of the time I played it. I definitely felt like I was playing a game that required a player's guide or an abundance of patience and attention to detail to actually beat. It was easy to get lost or not know how to progress. Its level design was complex and confusing. The atmosphere and mechanics made me feel as though I was playing a game that was so different from Super Metroid, yet obviously built from Super Metroid in all of the best ways. I've seen but not played Zero Mission, yet it was easy to imply just how similar and different that this hack was from that game. ![]() Read More I'm not a huge fan of particularly difficult hacks, but SZM makes up for being difficult by doing just about everything else really well, and many things excellently. Rating for some hacks may be off by 1 Star, but arguably not more, and ratings are not attempted to be provided within the precision of ''half orbs''. The goal of all these SM hack ratings is so that rather new players have an overview of the whole spectrum of SM hacks and how to sort them in, in relation to each other, where SM hacks that are rated lower might still be enjoyable for more experienced players.įinally, sometimes for SM hacks it can be relevant that they may be significantly more enjoyable from a player standpoint at which the player is well practiced and familiarized with Super Metroid's game mechanics in general, and that in particular some of the best SM hacks may not be the outright best first SM hack choices to play otherwise because of this, and for beginner SM hack players this typically steers the best first SM hack choices towards some of the SM hacks that I rated with 4 orbs instead of 5. ° Besides this, lack of impactful changes from the original SM game also went into the evaluation of SM hacks (otherwise one may consider them among the 3 stars hacks) as follows: Ultimately, for my ratings I consider a situation in which an SM enthusiast that already has, knows about and is familiar with the original game and its prominent mechanics could only choose 1 new SM hack to play and thus would really want to make sure he/she will get a fresh and fantastic experience or journey out of his/her 1 choice. ° Note that the length of a SM hack will not necessarily contribute to my rating of the SM hack, since instead the averaged out experience over the whole hack will be taken into account to get a relative comparison between SM hacks. ![]() ° Creative ideas and features, polished design, how enjoyable and fun the hack can be, lack of hard to find or cryptic required game elements, the difficulty, and if the hack can be finished without major guides or tools. Quick Summary of the meaning of my SM hack ratings:ĥ orbs: SM hacks within the 80% to 100% (90% ± 10%) range of perceived perfection SM hacks for outstanding wholesome playing experiences and at most minor inconveniences.Ĥ orbs: SM hacks within the 60% to 80% (70% ± 10%) range of perceived perfection Well done SM hacks with noticeable design problems.ģ orbs: SM hacks within the 40% to 60% (50% ± 10%) range of perceived perfection Normal decent average SM hacks.Ģ orbs: SM hacks within the 20% to 40% (30% ± 10%) range of perceived perfection Overall messy, confusing, or punishing SM hacks with some upsides.ġ orb : SM hacks within the 00% to 20% (10% ± 10%) range of perceived perfection Ruthlessly unplayable, broken, or barely from the original game changed SM hacks.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |